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He killed the God of War. He ascended into his divinity. No one told him that was the easy part. Look into the inner workings of gods and how they build worlds. From a divine perch, map your world and experience tectonics, magical geography, predation, ecological conflict, and cultural development. Following in the footsteps of A Magical Medieval Society: Western Europe (Gen Con ENnies 2003 Best Setting Supplement), A Magical Society: Ecology and Culture provides real-world phenomena for a fantasy game.

Build Your World. Better.

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A Magical Society Ecology and Culture.pdf 3.3 MB

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